
It smelled of spice and of sweat of work animals and of sweet meats of the sea and of the desert. It was a border garrison, a mercantile port, trading post, and caravanserai. M’Dahz was the last Imperial town before the Pelasian border and, as such, shared more of the characteristics of their swarthy mysterious people than of the great culture of the Empire. If, in her later years, Asima described to someone the town where she grew up, which of course she wouldn’t, she would have been spoiled for adjectives. Stay tuned for information and details on Expeditions, Outpost Rush, and even more content.Здесь есть возможность читать онлайн «S. That’s just a taste of what we’re working on. You and your team will vie for control of strongholds and strategic resources-and you’ll need all your combat prowess and collective wits to win. 20 battles set in a primordial river basin filled with forgotten ancient technologies and hidden sources of Azoth. Expect difficult battles that will challenge your group, requiring skill and coordination to achieve victory. There, you’ll face dire threats, learn more about the source of Corruption, expose the Angry Earth’s ulterior motives, and reveal the deeper menace behind the Lost. These five-player instanced adventures will take you to the darkest corners of Aeternum. An exiled empress is building a corrupted fleet there that could threaten the entire world. In the Closed Beta Test you will have the opportunity to play new features and content such as:įilled with lush wetlands and towering cliffs Ebonscale Reach is a new end-game zone in Aeternum. If you’ve pre-ordered New World, you’ll have access to the Closed Beta Test. Our Closed Beta will begin on July 20, 2021. We’ll continue our Alpha in the months to come and expand testing by standing up EU servers on March 30, 2021. With this extra time we’ll be able to add these substantial improvements while polishing and fine tuning the whole game before we open Aeternum’s shores to the world. With that in mind, we will release New World on August 31, 2021. These features won’t be ready for the Spring timeframe that we had communicated. We’ve been hard at work on compelling end-game features we believe are important to include at launch.


Since then we’ve polished the combat system, added quest variety, expanded weapon and armor variety, added fishing, expanded the map to include a new region Reekwater, overhauled our crafting system, and continued to add mid-game and end-game content. Your feedback and gameplay experiences validated our thoughts of what improvements and additions we needed to make. We invited hundreds of thousands of players to experience New World. Last August we held a Preview Event with the goal of sharing our progress while collecting as much feedback as possible.
